A level media: Key forms – Video Games.
Case study: Select a video game –
Research + Explain.
The Sims.
Genre + Conventions:
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The Sims 3 is a
stimulation game that first started in 2000. It’s developed by Maxis and
published by Electronic Arts. When you play the game, you can create your own
character or characters in any way you want. You can attempt to create yourself
or someone else the choice is yours. During this stage of the game you are able
to pick anything from hair colour, eye colour, skin colour, hairstyle and
personality/traits.
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After this stage
you can move your newly made Sims into their houses (with a budget) and
decorate it however you want it if you can afford it. If you cant, the Sims
town offers numerous amounts of jobs that can be applied for.
-
In order to play
the game all you need is a mouse or trackpad and a keyboard in order to type in
cheats like ‘Motherlode’ which allows you to gain £5000 similions (sims currency) or baby names.
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If you invest
into expansion packs like Sims 3 Showtime, you can play online with others for
example at music events (In the game) and nightclubs.
Industry:
- A game designer Will Wright chose to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and had to rebuild his life. Replacing his home and his other possessions made him think about adapting his life experience into a stimulation game. When he initially took his ideas to the Maxis board of the directors, they were skeptical and gave little support or financing for the game. The directors at Electronic Arts, which bought Maxis in 1997.